Welcome to Early Access. Here's what to expect as the world of Into the Dead: Our Darkest Days continues to grow.
Overview
Into the Dead: Our Darkest Days is now available in Early Access. During this phase, the game will continue to evolve with new features, updates, and improvements driven by player feedback.
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Early Access Duration: 12–18 months
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Major Updates: Every 4–6 weeks
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Ongoing Development: Regular hotfixes and patches
What’s Coming in Update One (May 2025)
The first major update will expand gameplay, strategy, and survival options with the following additions:
- CURVEBALLS: Environmental and world events can now affect your shelter over time. These can be positive or negative and may force you to alter your strategy.
- ZOMBIFIED SURVIVORS: You may encounter your zombified survivors when returning to the location where they "died".
- NEW THROWABLES: Expanded range including additional offensive, distraction, and explosive options.
- DOOR BARGING: When you don't have time to be subtle, sprinting through a door may get you where you need to be faster.
- NEW STARTING SHELTER: When starting your game, there will now be a new possible shelter location.
- Various general fixes and improvements.
Future Early Access Content
We’re actively developing features across multiple gameplay areas. Each update will have a mixture of the features listed below. Details of exact content included in the update will be announced shortly before the update is released. All players who've purchased the Early Access version will receive these updates for free. Planned additions include:
- SHELTER: Shelter breaches and enemy raids, food degrading, additional crafting recipes, new shelter stations.
- SCAVENGING: Expanded map, new districts, new scavenging locations, elevators, changing environmental factors, expanded lore.
- WORLD: Water and power cuts, faction and military activity, weather and environmental effects.
- PLANS: New and more dynamic escape plans, survivor side missions, unlockable content after completing plans.
- ZOMBIES: New individual and cluster behavior, mourning, additional attacks, hordes will eventually overwhelm your shelter.
- SURVIVORS: New survivors, character bonds and relationships, skills system, armor, disease, deeper injury and trauma recovery system.
- NPCS: Traders, factions, recruitment, firearm usage, NPC quests, improved human behaviors
- INFECTION: Zombie bite and survivor turning mechanics, infection symptoms.
- COMBAT: Additional combat moves, ledge and ladder grabbing, improved grappling, new environmental kills.
- WEAPONS: New discoverable and craftable weapons, assault rifles, shotguns, bows, traps.
- SCENARIOS: Customizable starting scenarios for different playthroughs.
- DOGS: Your best friend in the apocalypse.
- VISUAL IMPROVEMENTS: Ongoing optimization, additional graphic options, new animations
- AUDIO IMPROVEMENTS: Adaptive key moment soundtracks, dynamic audio system improvements.
- UX/UI IMPROVEMENTS: Difficulty customization, improved accessibility options, save slots, Steam achievements.
This roadmap is not exhaustive and is subject to change.
Feedback & Questions
We're building this experience with our community. If you experience bugs or errors, please use the in-game Report a Bug feature or submit a support request. For feedback, questions, and suggestions, please use the in-game Submit Feedback feature or connect with our development team on Discord.